The Dysphagia Game is an educational board game that helps frontline staff to recognise and manage dysphagia more effectively. The game now includes a set of questions and picture cards devoted to the IDDSI (International Dysphagia Diet Standardisation Initiative) framework. The game can help you implement IDDSI in your organisation and train your staff more effectively.
The game is very easy to set-up and all that’s needed is a space large enough for the board and the players. It works best with between 2-12 players divided into 2 teams. Games usually last 45-60 minutes, but you can make it shorter or longer depending on the time you have available.
Games can be run as an informal activity in the workplace, or as part of more structured training and workshops. The game does not require a facilitator with an expert knowledge of dysphagia, and a facilitator’s role can be very ‘hands off’.
The game encourages players to discuss a series of questions, allowing them to acquire new knowledge, share experiences and learn from each other. These discussions are what make the game effective and help players to learn.
Face-to-face and online versions available
What does the Dysphagia game teach?
Helps staff and students to learn about:
- Prevalence, causes and impact of dysphagia
- Recognising dysphagia
- Reducing risks and improving management
- IDDSI framework
The Dysphagia Game contains 3 packs of cards:
- General questions– 40 cards that address a wide range of dysphagia-related issues.
- IDDSI questions – 22 question cards plus related pictures that address the IDDSI framework
- Activity cards – 8 activities that involve eating, drinking and mixing. These are optional.
There are more cards in the box than would be played in 45-minute game and the organiser can choose a selection of cards that meet the specific training needs of the people playing.
What's in the box?
A BETTER WAY TO LEARN
Games make face-to-face training more engaging and effective.
Games encourage people to talk and learn from each other.
Games can be used anywhere, by anyone with no external support.
Games = a workshop in a box.
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